Games Workshop - Warhammer - The Horus Heresy - Age Of Darkness (Boxed Set)

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Games Workshop - Warhammer - The Horus Heresy - Age Of Darkness (Boxed Set)

Games Workshop - Warhammer - The Horus Heresy - Age Of Darkness (Boxed Set)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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The beakie boys supreme, the stealthy loyalists, the overthrowers of tyrants (but not that one): the Raven Guard are custom made for Mk VI armour, and this set is a great opportunity for them… mostly.

Each of these 10 model squads comes on two identical sprues that build 5 Marines with bolters and chain-bayonets, plus a small accessories sprue. The small sprue has weapon options for the Sergeant, a nuncio-vox and Vexilla, 10 regular bayonets and holstered boltpistols, plus a few other cosmetic choices like additional heads and equipment. Unlike the MkIII and MkIV models, lower and upper bodies are connected in fixed poses, similar to Primaris Marines, and the left hand is modelled onto the bolters. Contemptor Dreadnought The Special Weapons upgrade set contains 10 meltaguns, 10 plasma guns, 10 volkite calivers, 10 volkite chargers, 10 flamers, and 10 rotor cannons. Rules for the five modes of play: Narrative Play, Campaign Play, Open Play, Team Play, and Matched Play However, in GW numbers, it’s a totally plausible number as they started to hype up this release starting in May 2022 with the Horus Heresy open! The Mk VI are of course a boon. Two 10-marine tactical squads is a great place to start, but beyond that it’s time to get a little creative. Recon squads are great in the new edition, and even better for Raven Guard, so building 10 of the marines in this box as a unit of them is a good plan. You can easily just paint them in a few camo streaks to denote them. You can just run them with bolters, but nemesis bolters are fantastic. As there are no official models for those yet, you can either find some sniper rifles from somewhere, or just find some rod of the appropriate size and extend the bolter barrels to be a silencer – perfect for snipers. For the last ten you could go several different ways – seekers are great, and again just need a different paint scheme. But since all of your tactical support squads will be getting Infiltrate, it’s hard to dislike 5 meltagun supports and 5 flamer supports to run in and cause havoc up close.

Praetor Sprues

But that’s not it! You also get a Legion Special Weapons set, containing five lots each of plasma guns, meltaguns, flamers, rotor cannon, volkite chargers, and volkite calivers. Shove them into the Land Raider, and deliver your choice of high-energy death to the enemies/adherents of the Emperor! The Space Marine force comprises a mix of infantry, Dreadnoughts, and tanks that represent the standard combined arms deployment for any of the 18 Legions of the Horus Heresy. Two Command Squads with tiny banners and a Centurion-level officer lead eight bases of Tactical Legionaries – each containing five miniature Space Marines. Finally, there’s an upgrade kit with 10 volkite culverins, 10 lascannons, and 10 autocannons. New Horus Heresy Expansion Boxes & Rulebooks Unveiled! We’ll even find time to put out more brilliant content on warhammer-community.com, including the last few editions of our daily look at the Legions, further examinations of rules from Warhammer: The Horus Heresy – Age of Darkness, and a few surprises along the way. Sign up to our newsletter so as not to miss a thing.

The other 20 Mk VIs should almost certainly be built as support squads of one kind or another. The +1 Strength against Dreadnoughts, Automata, Vehicles and Buildings means there are certain heavy weapons with a particularly good breakpoint. Autocannons are great for Iron Warriors, though both Plasma and Missile Launchers do good work. You don’t really want to go for anything too close range because you’ll be mostly keeping your distance with these guys. 10 Autocannons and 10 Missile Launchers will set you up very nicely. This same logic can extend to your contemptor – autocannon is very good, and you should almost certainly put the havoc launcher on the top – it’s not an amazing anti-armour weapon but the +1 S is enough to pump it up to be glancing light vehicles. First up are the two Legiones Astartes army books – one for Loyalists and one for the Traitors.* Each book includes the profiles for shared units, from heroic Praetors to armoured Contemptor Dreadnoughts, as well as weapons, special rules, and guides to building your Legiones Astartes army. Dangerous, bloodthirsty, sparkling in daylight, the Blood Angels are a noble but brutal legion focused on fierce assaults. They want to be charging all the time, and that poses the same problems for this box set as it does for many of their brothers in arms who also like to run screaming at the enemy.Pre-pub link is up, and the game is getting great numbers to start. https://www.gmtgames.com/p-1083-wings-for-the-baron-deluxe-gmt-edition.aspx The spartan doesn’t have a ton of options. It always has lascannon sponsons, so adding another to the hull mount isn’t tremendously worth it. Instead, adding both hull and pintle mounted heavy bolters gives it a bit of useful anti-infantry firepower, and as they’re defensive weapons they’ll be able to fire at a different target than the lascannons. These are both one-stop shops for the Space Marines of each side, with rules for all the weapons and units available to the Legiones Astartes, as well as special abilities and unique units for nine full Legions each. Based on ancient, forgotten STC technology, the humble Rhino has been humanity’s workhorse APC for longer than anyone can remember, and the variant that saw most use in the 31st Millennium was the Deimos.

You should start with a couple of tactical squads with the sergeants having a power sword each. You can add bayonets or chain bayonets if you like, but these guys are going to be primarily shooting stuff and holding objectives, so it’s not as important for some legions. The Solar Auxilia Infantry set starts your army off with a wide assortment of critical units, including lasrifle or flamer-toting Auxilia, Charonite Ogryns, Aethon Heavy Sentinels, and veteran axe-wielding Veletarii. Each box is led by an Auxilia Commander and their Tactical Command section, and just one or two sets forms a dependable core for your epic scale Solar Auxilia army.* Cataphractii? Well you can run them, but if you can swap them for Tartaros terminators I think it fits the theme well. It doesn’t really matter because the approach will be the same – strap lightning claws to them, run them up in the Spartan, and cause havoc on the charge with the Falcons special rule. The same goes with your Contemptor – you’re going to want to be aggressive, so prioritise weaponry that lets you make the most of that. A melta on the gun arm and a heavy flamer in the fist isn’t a bad idea, though a meltagun in the fist really doubles up on throwing down the pain against vehicles on a very tough platform. But the good news is that if you want it, you should be able to get the new Horus Heresy start set if they do indeed make 100,000 copies! You’re going to want to build 10 of your Mk VI marines as a tactical squad, giving all of the marines chain bayonets and your sergeant the power sword. The buff to initiative benefits all the melee weapons, but the truth is that anything your sergeant has a hope of killing (and your unit winning the combat against) is going to murder you before you can swing the power fist in most cases. There are a select number of units when Initiative 2 fists vs Initiative 1 fists are worth it, but they’re few and far between and even if your sergeant manages to wound (or even kill) another sergeant, the rest of your squad is going to evaporate fast enough.Confusing, confused and contradictory, the Alpha Legion are the masters of deniable warfare. They can make a neat little core of an army out of what’s in the box here, but what you buy next will determine a lot of what you build. The Horus Heresy might have starred the Legiones Astartes, but they weren’t the only elite forces fighting in the conflict. The Solar Auxilia are humanity’s finest mortal warriors, and their armies could go toe-to-toe with even Space Marines through ironclad discipline, relentless firepower, and overwhelming numbers – if not mano-a-mano combat.



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